It is used to configure classes included in the central economy, persistence backups, infected dynamic zones, CE logging, updaters and modding of other CE xml files within the mission (more information available here). Using these tags, zones, conditions, attachments or items within the item along with some additional item spawning stats, the Central Loot Economy spawns loot in places that make sense while still allowing for a wide variety of locations or "variants" of the item, ensuring that players get a fresh but not completely random experience each time they loot a building. An average of all loot in DayZ is then used to give the loot a rank(Extremely Rare, Rare, Slightly Rare, Uncommon, Average, Common, Very Common and Extremely Common). If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Also, I don't know if entering the zone triggers one time roll only or if it starts some process of many rolls over time. I still felt it should be here in its non-linkonly version. @Bob Yes, the rules for vehicles are different. Min can be reached by a player looting an item or having its lifetime expire. This condition may have some impact on the functionality or use of the item, causing unintended effects or, occasionally, no effect at all. The second major role of the Central Loot Economy is commonly referred to as Persistence. Once you get within a certain distance of the spawn site the game has a chance to spawn loot at predetermined locations in or near a building. On line 415 you will see this line: Code: dayz_lootSpawnBias = 67; // between 50 and 100. Although there are dozens of stats that an item or object can have, not every item or object may have that particular stat. All trademarks are property of their respective owners in the US and other countries. Persistent items include things such as barrels, tents, high-end guns, and other equipment gear. To put your mind at ease, we first want to go over the fact that loot items in DayZ do in fact respawn, but they depend on a few factors. Some of these loot categories include Weapons, Clothes, Tools and Explosives. How do I stop the Flickering on Mode 13h? If you don't pick up and move the loot the locations that spawned the first time would be skipped as you re-entered the area. The loot mechanics can be confusing, but if you remember that each building is an individual container with its own loot-timer then youll fairly quickly understand how to navigate this mechanic.
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